Tuesday, August 16, 2005

Road to the House of Serpents

Meeting at the Quay:

I have some good news and some bad news, depending on how you view things. The Ferry Women have withdrawn their services after local residents of Duwamish expressed outrage about them doing 'tours' to the Isle of Ancestors with living people. This means that we now have to take the longer route back to the cave. Raven messengers have flown back to Duwamish to say that inclement weather makes access to the cave impossible for several weeks so we will have to return by a longer route. We will pass through the Mountains of Myrr which the writer of the Song of Solomon (1V6) said he wanted to retreat to.

Since most of you have travelled lightly I have packed small bags for you. Each bag contains spectacles, a candlestick, a tiny anchor, a medallion with the imprint of the Unicorn and a set of wings. However, each bag contains something that has been chosen specifically for the recipient. It also contains a map showing where we will be staying on the first night.

This bag is very important. Should you become separated from the group these things will become essential. You may choose to wear the spectacles for they are purported to have fairy like qualities which reveal wonders to those who wear them.

At the edge of town a guide is waiting with 12 donkeys and will lead you through the mountains of Myrr. I have to pay the Ferry Women and try to placate the residents so I will meet you at the House of the Serpent, near the Blind Springs at the foot of the mountain. We will stay there tonight.

Safe passage travellers
The Enchantress

Imagery

You set out from Duwamish on the back of a donkey that insisted you ride upon her. She has a name and talks to you about the coming journey. Within moments the guide leads you into a heavily wooded forest. Gnarled branches spread their long arms across the path, whispering as you pass.

The words of the Enchantress ring in your ears and you touch your bag to make sure it is still with you. Everyone is quiet and contemplative and the hooves of the donkey seem to be beating a tune as you travel on the well worn path.

Suddenly the quiet is shattered. A group of hooded riders surround the party, surround each donkey. Chaos breaks out. The guide has gone. Before you know it you are being whisked away by hooded riders who do not reveal their identity. Riders head out in twelve different directions. The group has been separated and you are alone.

All you know is that somehow you need to reach the Blind Springs and the House of the Serpent.

Record your journey.

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